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Animation Blog

Animating the Characters pt. 2

After implementing the animation drafts and being happy with the responsivenedd in the game as well as feedback from the game design tutors, I moved onto lining and colouring Ashton’s animations. Unlike Star’s sequences, these took much longer to do because there were more frames in each animation, and there were much more sequences to animate. I took the time to tweak mistakes, draw on the clothing and adjust the frame count. I took the time to add follow-through frames particularly on the death animation thorugh the delayed movement of any loose clothing and his hair. Animating took the most time out of all the tasks and even though I expected that, I was still not mentally prepared how overwhelming the process was. I ended up drawing much more animations than I had originally planned because of feedback from the game design tutors and students for more enamy attacks and variations of mechanics I didn’t think about beforehand, which made the task ‘quantity over quality’ for me. I feel as though the quality of my animatons would have been much better had I had other artists in the team to cover other tasks, nonetheless it has been a valuable and eye opening lesson for me as a 2D artist.

Video of all character animations:

https://drive.google.com/file/d/1O84gCNQFeqKiEeteoT5ujaCaR-EoCpAF/view?usp=sharing

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